As with all new generations of games, Black White bring a plethora of Pokmon to the fold. These Pokmon make up for the biggest amount of new Pokmon in a. Afterwards, it will obey whatever commands it receives from its new Trainer, unless the Trainer demonstrates such a lack of experience that the Pokmon would rather act on its own accord. Trainers can send out any of their Pokmon to wage non lethal battles against other Pokmon if the opposing Pokmon is wild, the Trainer can capture that Pokmon with a Pok Ball, increasing his or her collection of creatures. Pokmon already owned by other Trainers cannot be captured, except under special circumstances in certain side games. If a Pokmon fully defeats an opponent in battle so that the opponent is knocked out faints, the winning Pokmon gains experience points and may level up. When leveling up, the Pokmons battling aptitude statistics stats, such as Attack and Speed increase. At certain levels, the Pokmon may also learn new moves, which are techniques used in battle. In addition, many species of Pokmon can undergo a form of metamorphosis and transform into a similar but stronger species of Pokmon, a process called evolution. In the main series, each games single player mode requires the Trainer to raise a team of Pokmon to defeat many non player character NPC Trainers and their Pokmon. Each game lays out a somewhat linear path through a specific region of the Pokmon world for the Trainer to journey through, completing events and battling opponents along the way including foiling the plans of an evil team of Pokmon Trainers who serve as antagonists to the player. Each game excluding Sun and Moon features eight especially powerful Trainers, referred to as Gym Leaders, that the Trainer must defeat in order to progress. As a reward, the Trainer receives a Gym Badge, and once all eight badges are collected, that Trainer is eligible to challenge the regions Pokmon League, where four immensely talented trainers referred to collectively as the Elite Four challenge the Trainer to four Pokmon battles in succession. If the trainer can overcome this gauntlet, he or she must then challenge the Regional Champion, the master Trainer who had previously defeated the Elite Four. Any Trainer who wins this last battle becomes the new champion. In Sun and Moon, however, the Gym Leaders are not present, and are instead replaced with Trial Captains, a NPC who gives the Trainer a challenge to complete so as to earn a special item. Once the player completes all of these on an island, the Trainer must take on the Island Kahuna, the strongest Trainer on the island. Once the player beats all the Kahunas, he must travel to the recently built Pokmon League, where he must re defeat two of the Kahunas and two strong Trainers, who now form the Elite Four, and then defend his newly received title against challengers. Video games. Generations. The original Pokmon games were role playing games RPGs with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. These RPGs, and their sequels, remakes, and English language translations, are still considered the main Pokmon games, and the games which most fans of the series are referring to when they use the term Pokmon games. All of the licensed Pokmon properties overseen by The Pokmon Company International are divided roughly by generation. These generations are roughly chronological divisions by release every several years, when an official sequel in the main RPG series is released that features new Pokmon, characters, and gameplay concepts, that sequel is considered the start of a new generation of the franchise. The main games and their spin offs, the anime, manga, and trading card game are all updated with the new Pokmon properties each time a new generation begins. The franchise began the seventh generation on November 1. Generation 1. The Pokmon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori Red and Green, respectively for the Game Boy in Japan on February 2.